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31 May 2008 @ 10:32 am
Elder Scrolls IV: Oblivion Review  
By far this is my favourite game to play, over and over again.  I think I am love with the Elder Scrolls' world, but that is besides the point.  There are many nice improvements that the current game released by Bethesda has over the previous games, Morrowind and Daggerfall.

Like its' predecessors, Oblivion has hours of game play and variety for the player.  Unless you have oodles of time, you can always keep yourself busy with quests from the guilds, daedra deities and town inhabitants.  What is nice is that guild quests have wonderfully, fleshed out plot lines.   If fighting is more of your type, there is also plenty of ruins and abandoned forts to go around and gain experience. 
In my personal experience of playing the game, some of the side quests have great twists, one of them being to buy a house in Anvil.  As soon as  the player buys the house for dirt cheap and decides to take a nap in the bed, the player is attacked by ghosts!  It is a great quest, and once completed, is an awesome residence.   

The nice feature that Oblivion has over Morrowind is that it does not take forever to get to the main plot of the game.  Right from the beginning the player is engaged in saving the world by going to find the lost heir to Cyrodill after its king is assassinated.  While you are given a main plot from the get-go, the player is still given freedom to explore the world as much as he/she desires.    

üGr    Great dialogue between AI in game, making the game entertaining to listen to as well as play.  Voice overs are well (who cannot enjoy Patrick Stewart's voice over for King Uriel?).  This also makes it interesting for the player interacting with the AI in the game as well and realistic with variation and random conversations between AI and the player (ie. Fighter’s Guild, eavesdropping, everyday activities, persuasion and charm).

Al     Because of the advancement in game graphics, there is extensive variability and originality to character creation in terms of physical attributes.  This, on top of the lengthy possibilities of class, race and birth sign truly makes a character one's own.  The graphics of the game are stunning; however, because the game is graphic intensive, this can cause painful loading time.  One minute the player is totally enveloped in hacking away at goblins outside a cave and the next minute the loading screen comes out when the player enters the cave.  This can cause the player to "jump out of the game" so to speak.  Nonetheless, I do not think it detracts enough to not make it enjoyable.

Some of the improvements made to Oblivion over its predecessors is an easy to manage quest journal and navigation system, making the interface very user friendly.  It the best thing since sliced bread for the Elder Scrolls game player.   While exploring the world on foot has its pros with the stunning graphics, if the player is in a hurry and wants to complete a quest within certain time constraints, the map is a great tool with its quick travel feature.  You can keep track of where you need to go on your quests and where you are going by the red and green arrows that point the player in the right direction.  The quest log keeps track of total quests, breaking it down into completed and active quests.  This organization tool helps the player in keeping track of the numerous side quests while exploring the world with ease.  It makes the game less frustrating to manage and much more enjoyable to play. 

A few disappointments, is the imprecision of the combat system and some awkwardness of third person view.  I especially hated horses and horse riding.  The damn animal never went where I directed it to go!  It was very frustrating.  The hot key pad for the XBOX 360 was bloody confusing.  It was difficult to pick appropriate spells with ease.  When I wanted to conjure a skeleton, I would accidentally cast a healing spell.  Once again, very frustrating.

One of the things that game developers for the Elder Scroll universe did not improve on (and it is much needed) is the NPC's static nature and inability to assist the player as the battles become increasingly more difficult.  The NPCs cannot level up to the player's combat experience in the game, causing them to little effect on opponents and to be constantly knocked unconscious.  For example, if my player was at level 20, I would be wearing daedric armor and have a pretty awesome katana, inflicting a lot of damage.  My NPCs, however, will still be wearing iron or steel armor.  This is very aggravating.

Last but not least, there are bugs as there are in all games.  It frustrated me that I would near completion of a quest (after spending oodles of time) but could not complete it because of some bug.  For example, there is this glowdust quest.  I had to go and look for missing villagers in the Swamp cave.  Since I had already explored it previously, when I went to go find the dead villagers, there were no bodies to be found.  I can never complete that quest.   

Overall, I extremely like the game.  I would play it over and over again.  With the almost limitless possibilities to character creation, it will give me, the player, a different experience each time I play.  I definitely recommend this game for those who are into RPGs or games of the fantasy genre.



 
 
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